Releasing in June with Aim Controller support

Chris and I werejustchatting about next week’sFarpointand the accompanyingAim Controllerdesigned for PlayStation VR shooters. Will there be much support for the new peripheral? I’m doubtful. But the controller is landing at least one other notable title in the near future:Arizona Sunshine.

The zombie game has been out for Vive and Oculus Riftsince last year, and I’ve heard it described as a must-play for VR owners. I can’t speak to that, but I’m sure it’s better than it looks in videos.

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In this version ofArizona Sunshine, you’ll be able to play with a DualShock 4, Move controllers, or the Aim, if you end up splurging on that. “As for the Aim controller, since the game was initially created with dual-wielding guns in mind, we’ve thoroughly tested ways to get the support for it right. And while using the Aim controller limits you to using a single weapon at a time, it makes up for that by increasing accuracy and control, upping your chances for critical, dismembering hits.”

This is one of those cases where I’m not inherently stoked based on the premise, but I’ve heard so many good things that I can’t not want to try it for myself. The big unknown is how the experience will translate to PlayStation VR, and whether the tech and implementation will be “good enough.”

The opening area of the Whisper mission, in a small grove.

The Divide in the Cosmodrome, where the Guardian was resurrected.

A holofoil Ribbontail, as seen in collections.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.