Hit all the buttons all the time
The best thing about E3 this year was the constant loitering of awesome developers at the Sony booth. It was like a Sup Holmes reunion special. That’s where I bumped into Adam Heart, creator of the PS3/PS Vita/PC fighterDivekick. I expected Adam to be down on the upcoming Xbox One exclusiveKiller Instinct, as it’s pretty much the exact opposite of his game.
I was totally wrong. Adam was totally into the game, citing its loose tolerance for late inputs and fun, flashy visuals as just a few of its strengths. I was lucky enough to test the game out myself, and Adam was 100% right. While it’s relatively tough to pull off moves and combos inStreet Fighter 4,Killer Instinctalmost makes it hard not to. In other fighters, it can be frustrating to be at a mid-tier skill level as you’ll always get your ass beaten by the pros.Killer Instinctmay be the opposite. The less I tried to to anything specific, the bigger combos I pulled off. As soon as my opponent got in range, I just hit all the buttons, canceling a throw into an flying uppercut into a super flying uppercut for a third of my opponent’s meter.

Killer Instincthas always been an anomaly. It takesStreet Fighter‘s core, addsMortal Kombat‘s western “grit” and crushes it all together with polygon-based graphics which at the time of its inception were a relativelyraresight. This new entry maintains all that, while allowing even the least dexterous combo-dialers among us pull off some long chains. It will be interesting to see if the FGC takes to such a scrub-tolerant experience.








