‘Thank you so much for all the love you’ve shown our game, it means the world to us,’ says Hazelight

Since launching on March 26, Hazelight’s co-op adventure gameIt Takes Twohas sold a million copies across PC and consoles, and it’s “still going strong,”according to the developer. You love to see it.

Wow!!! Just found out#ItTakesTwohas sold over 1 million copies and is still going strong!Thank you so much for all the love you’ve shown our game, it means the world to us â¤ï¸

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— Hazelight Studios (@HazelightGames)June 26, 2025

As a bigger, bolder, and more inventive follow-up toA Way Out, it’ll be interesting to see where these two games end up, sales-wise, once the dust settles — I feel likeIt Takes Twois only getting started. Quick throwback for context: in 2018,A Way Outcleared a million sales in “just under two weeks.”

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It Takes Twolooked fun and varied leading up to launch, it got high marks from critics, and the word of mouth from the general public has been overwhelmingly positive so far. I’ve seen people call it a game-of-the-year contender, and while I’m not quite at that level of enthusiasm, I had a wonderful time tearing my way through oversized household locales as a shrunken-down dad doll. It’s a perfect long-weekend, nothing-else-going-on game that you’re able to really sink into. For $40, I have no regrets.

I can’t imagine Hazelight or EA are anything but happy with these early figures, so I hope I canget my wish— please keep the “co-op only” games coming, folks. There’s a real audience for these meaningful shared experiences that let both players have their own unique-to-them standout moments.

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It’s just a matter of time before we playIt Takes Twoagain and swap characters. With the way the puzzles, abilities, and even whole sections of any given level vary for P1 and P2, it’s gonna feel weird!

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