Alongside the introduction ofDisney Dreamlight Valley’sAlice in Wonderland Realm, we also have Alice herself and the Cheshire Cat here to get involved in village shenanigans. While the Cheshire Cat needs some time to get up to some mischief, Alice is on board to join as long as you meet a few prerequisites.
How to invite Alice to your Disney Dreamlight Valley village
Inviting Alice to yourDisney Dreamlight Valleyworld requires unlocking theAlice in Wonderland Realmand completing its storyline. You need to finish four total quests, which you’ll unlock immediately after heading into Dream castle, finding the Alice in Wonderland Realm door, and giving Merlin 15,000 Dreamlight.
Before accessing any of these missions, you’ll need to unlock the Alice in Wonderland realm door. Rather than unlocking the door right away, however, this causes a white rabbit to run around the castle and village. Chasing it causes you to investigate and fall into a rabbit hole, leading you to the realm.

Unlocking the realm and chasing the rabbit starts theWonders of Wonderland quest. From here, you’ll travel through the realm, meeting Alice and the Cheshire Cat along the way. After some time, you’ll encounter theQueen’s MazeandTeeny, Tiny Problemsthat focus on Alice’s side of this storyline, while the finale,Leaving Wonderlands, wraps everything up. Upon finishing the realm’s final quest, you’ll build a house for Alice, allowing you to welcome her into Dreamlight Valley.
How to complete Wonders of Wonderland
The Wonders of Wonderland quest starts right after you unlock the Alice in Wonderland realm. You’ll spot a white rabbit running around, with it eventually hopping into the Plaza. Following it leads you to a rabbit burrow with which you may interact, plummeting you directly into the realm.
What follows is a string of events with Alice and the Cheshire Cat, including the former going missing shortly after your first encounter and the latter, in his mischievous fashion, sending you on scavenger hunts to find his smile. You’ll find theCheshire Cat’s smilesaround the forest, particularly in the areas connected to his starting spot.

After finding the Cheshire Cat’s smiles, he’ll tell you about an item known asMore Time. Making this requires collecting several ingredients, all of which you’ll find around the realm inside pink stumps, boulders, and bushes. Their color makes them stick out compared to the darker, desaturated terrain in the rest of the realm.
Creating More Time and consuming it will let you activate small creatures known as Mome Raths that’ll lead you directly to a special portal. Following their directions, you’ll eventually make your way to a back corner of the map and a portal that brings you to the Queen’s Maze, marking the end of the Wonders of Wonderland quest and the beginning of the Queen’s Maze mission.

How to complete The Queen’s Maze
Now that you’re in the Queen’s Maze, it’s time to test your pathfinding skills as you continue your search for Alice. You’ll quickly learn that various levers around the maze are guarded by playing card guards. Entering their field of vision will teleport you a short distance away, but they have patterns that make them easy to avoid.
There are four total levers you need to find:
Unlocking the final gate will lead you to a line of guards, including several you need to avoid. Getting past them brings you to Alice, who you’ll quickly discover is experiencing a peculiar problem. A quick conversation with her concludes the Queen’s Maze quest and begins Teeny, Tiny Problems.
How to complete Teeny, Tiny Problems
Now that you’ve found Alice, you’ll discover her current predicament: she’s tiny. Since she’s unable to fix it, you decide to ask the Cheshire Cat, who tells you to make aContrary Perfume. Making this requires taking the following steps:
Most of these are accessible at or near the realm’s entrance, so you won’t have to worry about venturing far. Once you have the Contrary Perfume, you can return Alice to her full size before setting it up on a table and shrinking yourself.

After investigating the table and collecting some of the queen’s games to use as props, you’ll arrange everything to make locating cage keys easier. There arefour cage keysin the following locations:
Returning all four keys to Alice lets her open the cages, allowing the animals to escape. Unfortunately, this means the garden is now a mess. This exchange wraps up the Teeny, Tiny Problems quest, leading directly into your final mission, Leaving Wonderlands.

How to complete Leaving Wonderlands
It’s time to wrap things up in the Alice in Wonderland realm. Your first task before leaving is to transform the nearby rose trees into red roses, clean up the dirt around the garden, and pick up broken plate pieces. All of this helps restore the garden, making Alice relieved.
While your initial plan was to return to Dreamlight Valley, you and Alice will quickly realize that you don’t know how to escape from the rabbit hole you fell into. While asking the Cheshire Cat for help, he’ll tell you to activate some glowing mushrooms in a roundabout way. The main hint he gives is there’s one mushroom for him and Alice, revealing that Pink and Blue are the correct answers.

Now that you’ve activated both mushrooms, you and Alice will discover a small realm door. Using the Contrary Perfume from earlier, you can both resize it, letting you exit the realm and return to Dreamlight Valley. This exchange leads to you building a house for Alice, officially unlocking her as aDisney Dreamlight Valleycharacter for the rest of your playthrough.



