I must be completely honest and admit that I owe this week’s forgotten game almost entirely to cbloggerExcremento, who highlighted it in hisTop Ten Arcade Gun Gamesarticle.

Apparently,Lucky and Wildwassodamn forgotten that I’d actually managed to erase every last trace of it from my memory, up until Excremento mentioned it and sent hours of driving, shooting fun flooding back into my consciousness.

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An experience which, sadly, can’t really be replicated through NOT emulation,Lucky and Wildcombines the joy of a 16-bit racing game with a light gun shooter. Ripping off its meager plot almost entirely fromTango and Cash, this arcade title sought to recreate the feel of an over-the-top 80’s buddy cop flick — and to my mind, it succeeded.

Hit the jump to learn more about a fantastic game you’ll probably never get to play.

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Story:

You play as Detectives Lucky and/or Wild, two Cops On The Edge who’ll do Whatever It Takes to rid the world of Criminal Scum. Though coming from different backgrounds and policing styles, Lucky and Wild learn to live with each other and, eventually, team up to rid the world of drug dealers and save Teri Hatcher.

That’sprobablythe plot, anyway. There’s really not that much actual narrative delivered to the player outside of “Lucky and Wild are cops who hate the mob and have car and a two guns now go to the with them and be killing the drug lords,” or something equally coherent and, ultimately, irrelevant.

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Lucky and Wild are also hilariously blatant ripoffs of Tango and Cash, respectively, which should tell you a lot about where this game’s tonal priorities lie. They could have ripped offDirty Harryor  any number of darker police dramas, but they choseTango andfriggin’Cash, a film where Kurt Russell dresses in drag and both cops drive a bulletproof, futuristic assault Humvee into Jack Palance’s evil lair at the end of the film.Mean Streetsthis ain’t, and it shows in the HUD: in addition to the speed of your car and your points and everything, you’re able to also see Lucky and Wild’s faces in the rearview mirror as they scream, cringe, and laugh with every explosion and gunshot.

Gameplay:

The averageLucky and Wildarcade game would consist of a sit-down cabinet like the one seen above, complete with a steering wheel, gas and brake pedals, and best of all, two dashboard-mounted light guns. WhileLucky and Wild(or “L-Dub,” as I like to call it) can be enjoyed by a single player who both drives and shoots, the experience is infinitely more enjoyable with a friend. A partner can either handle the rightmost dashboard gun and focus solely on shooting while his partner drivesanduses the other pistol, or (as per Excremento’s suggestion) the driver can focus solely on his wheelmanship, while the passenger gets to dual-wield the pistols and become a sort of automotive Chow-Yun Fat.

Each level follows a predictable, but still awesome, format.

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  1. Lucky and Wild drive onto a street where a known drug dealer’s car has been seen.

  2. The drug dealer (with a bright, neon “BOSS” sign pointing directly at him) spots Lucky and Wild and shoots out their windshield before driving away.

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  1. The drug dealer’s cronies pull up in black cadillacs and begin shooting at Lucky and Wild.

  2. Lucky and Wild must shoot their way past the boss’s guards, chase the boss down, and destroy his car before the level ends.

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In other words, it wasgoddamn awesome. It really doesn’t take much time to explain what’s so great aboutLucky and Wild: it’s an on-rails arcade shooter, except, instead of rails, you’re given an effing Lamborghini. The driving is fun and responsive (though there aren’t as many obstacles to dodge as I would have liked), and the shooting controls are on par with most other light gun games (I’m pretty sure you never had to reload, either).

All told,Lucky and Wildis probably one of the most enjoyable cooperative arcade experiences I’ve ever had.

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Why You Probably Haven’t Played It:

When was the last time you went to an arcade? Better yet, when was the last time you went to an arcade which carried badass, multi-genre Namco games from the early 1990’s?

There’s your answer.

I honestly can’t understand why more games didn’t at least attempt to integrate arcade genres in the way Lucky and Wild did — there’s really not much to L&W outside of its linear shooting and driving, but it’s fun as all hell. Why didn’t anybody ever rip this off?

I only ever sawLucky and Wildat one arcade during my childhood, and I only got to play it two or three time; ever since then, I’ve searched for anL&Wmachine in every single arcade I’ve had the opportunity to enter. No luck, though. It appears thatLucky and Wildis destined to remain a distant memory of gameplay bliss for me, and for so many others who can’t find a sit-down cabinet of this wonderful title anymore.

Drag x Drive passing

As mentioned before the jump, NOT emulating this game is basically an exercise in futility; if you’re able to’t playLucky and Wildwith a steering wheel, two light guns, and a close friend, thenyou aren’t playingLucky and Wild.

Sure, you can always spend a couple thousand dollars to buya probably-brokenLucky and Wildarcade cabinet of your own, but let’s be realistic — for most of us, we probably won’t have a chance to experience anything likeLucky and Wildever again.

A ruined police station in Raccoon City in Resident Evil Requiem.

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