‘The best game I have played since CS:GO’
Riot is working on so much more than justLeague of Legendsthese days. Sure, some of it isLeague-adjacent, like the newfree-to-play CCGLegends of RuneterraandautobattlerTeamfight Tactics. But, Riot has many projects in development that have nothing to do withLeague, like a first-person shooter and a fighting game.
Today, we’ve gotten some rudimentary details about the shooter, which is currently codenamedProject A. Riot invited formerCounter-Strike: Global Offensivepro HenryG to playtestProject A. He posted a longtweet threadthat describes exactly what kind of FPSProject Aaims to be.

HenryG says thatProject Ais a “round-based five-on-five tactical shooter” that has “elements of class/hero-based FPS games.” However, it’s moreCS:GOthanOverwatch. HenryG adds that “classes and their own unique ‘abilities’ should be seen as tactical utility instead of potentially overpowered spell/ultimate combinations.” He says that players won’t need to relytoomuch on abilities, and that a single headshot is usually enough to yield a kill.
There’s plenty more in the tweet thread — they played a Defuse-like mode with two bomb sites and a halftime switch between offense and defense, there’s a brief overview of how the economy of purchasing abilities and weapons works, how the map design mimics the best strategic features ofCS:GO‘s maps — and HenryG notes that a lot of this will be elaborated upon later. However, he concluded with a humongous endorsement by sayingProject A“has the potential to be one of the giant titles in the FPS space” and that it’s “the best game [he has] played sinceCS:GO.”

It sounds like the developer that made its mark with one of the biggest MOBAs of all-time truly understands how to make a shooter too. Impressing aCS:GOpro is no easy feat.
@HenryGcsgo[Twitter]







