It would not be aDestiny 2event without some sort of controversy, unfortunately, and this weekend had its fair share.

The latest endgame activity inDestiny 2, the new raid called The Desert Perpetual, kicked off itsworld-first race on Saturday afternoon. The first team to conquer it (Team Nuts) did so about 16 hours later, which isn’t even the first or second-longest raid in the franchise’s history, but players are all pretty universal in their gripes that the raid’s four bosses all have impossibly high health pools to deal with.

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Along with a number of glitches and bugs that impeded progress for many teams, forcing some to quit trying to finish the raid on contest mode (higher difficulty for the first 48 hours), the issue of boss HP was so bad that Bungie was forced to address it first thing Monday morning.

“While we absolutely wish for contest mode to challenge your loadouts, your teamwork, and your puzzle solving abilities, the highest end of damage has been reported to feel that is (Sic) requires far more than expected,” Bungie said inan update. “Each raid we’ve shipped has been unique, especially at Contest difficulty. This will continue – and for our players who desire challenge, do not worry. We will continue to offer it. That said, we will use feedback from this weekend to inform our future as we continue to develop these experiences.”

Destiny 2 The Desert Perpetual

Each of the raid’s four bosses required teams to get very, very creative in how to maximize their DPS and find a way to somehow whittle down the massive health bars of each Vex enemy. A common but seemingly required tactic for this race, loadout swapping, had players emptying all of their ammo during the DPS phase, then quickly swapping to a different loadout simply to have a chance of winning the fights. That doesn’t seem ideal.

this happened to us every pull we tried for several hours straightpic.twitter.com/22S4ew0QGe

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I’ve been playingDestinyfor over 10 years, so seeing players frustrated with how a raid race went is nothing new. But withThe Edge of Fateboasting some of the lowest Steam player numbers post-expansion the game has ever seen, I wonder how many gamers may have participated in their last raid, period.

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