Everything else is minor outside of the heavy ammo fix

Bungie has unloaded patch 1.1.1 into theDestinyworld, which has a number of weapon balance adjustments, in addition toa new reputation window,matchmaking for weekly Heroics, anda fix for the dreaded heavy ammo bug. A few other stealth changes have made it in, too.

The most notable ones include a fix for the 4th Horseman shotgun (which is now actually usable), confirmation that the Song of Ir Yut does have the extended magazine not shown in the tooltip, a small (fair) nerf to the Shoot To Loot perk, the guaranteed addition of Exotic engrams to Xur’s inventory, the removal of heavy ammo drops for player kills in PVP, and a system in place that avoids repeated maps for Crucible queues.

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Weapon balancing seems ok so far outside of the needless assault rifle nerf, which is counteracted by making nearly all shotguns and some pulse rifles viable. I’m glad hand cannons were adjusted, because everyone using the Fatebringer at all times in PVE got old fast. As a scout rifle player at heart, I haven’t noticed anything major in terms of a strategic shift, but I am using more of my Exotic cache lately (outside of ARs), which is good.

This rock-solid patch is setting upHouse of Wolvesfor success early on, so Bungie may have an easier timebringing ex-players back into the foldif the expansion is actually good.

The opening area of the Whisper mission, in a small grove.

The Divide in the Cosmodrome, where the Guardian was resurrected.

A holofoil Ribbontail, as seen in collections.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.